Press Kit
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Press Contact: Johnny Monsarrat, jmonsarrat@monsarrat.com
Fast Facts
Company
Based in Los Angeles, Monsarrat has launched the world’s first outdoor roleplaying video game.
Pokémon Go brought video games outside, but is restricted to “collecting stuff” gameplay. Its technology is based on map points, and the most popular game genres, like action and roleplaying, don’t work with that. What kind of racing car game or fantasy world can you put on a pinpoint?
That leaves outdoor video games largely an untapped market. All of the blockbuster video game genres from PC and console have yet to move outside.
That’s what Monsarrat does. Instead of using map points, Monsarrat’s 8 patents lay out a contiguous game area across a real world outdoor space, which you walk through to explore. On your phone, in augmented reality, you see hundreds of fantasy trees, rocks, creatures, buildings and other game content.
It’s an “Atari moment”, when outdoor gaming could join PC, console, mobile, VR, and others as a primary video game platform, supporting all video game genres.
It’s not the first time that Founder and CEO Johnny Monsarrat has pioneered video games. He previously co-invented Massively Multiplayer Online games (MMOs), a game type that now earns $24 billion a year.
See Monsarrat’s full vision statement or their videos of gameplay walkthroughs and player reactions.
Product
Monsarrat’s first product, Landing Party, is the world’s first outdoor roleplaying game, now available on Apple App Store and Google Play. It launched in November 2026.
The game:
- Brings deep storytelling to outdoor video games for the first time,
- Builds mental and physical health,
- Lets you play anywhere, and
- Features roleplaying, a game genre that retains players longer and monetize them better.
Press Contact
Johnny Monsarrat, jmonsarrat@monsarrat.com.
Why is This Newsworthy?
1. Outdoor Games are an Untapped Opportunity
It feels like outdoor video games are dominated by Pokémon Go. But their technology, GPS pinpoints, only support a “collecting” type of gameplay. Nobody plays collecting games on PC, console, mobile, and VR.
The strongest and best-earning video game genres on PC and console are action, roleplaying, and strategy, which have yet to be put outdoors. Pokémon Go’s approach to gameplay, using fixed map points, just can’t support those game types. How can you put a racing car game on a pinpoint? How can you explore a fantasy world on a pinpoint?
Seen from the perspective of which video game genres have been brought outside, most of the potential of outdoor gaming is still untapped.
That’s what Monsarrat does. Their 8 patents lay out a game world across a map area, and then you walk through it like the Holodeck on Star Trek, seeing hundreds of fantasy rocks, trees, creatures, buildings, items, and more. That can bring roleplaying, action, and strategy game genres outdoors for the first time, the genres that have blockbuster profitability and that match the biggest movie franchises, where fans expect storytelling.
2. The World’s First Outdoor Roleplaying Game
Founder Johnny Monsarrat previously co-created a brand new category of video game, MMOs, as Founder, CEO, and CTO of Turbine. Turbine was one of the “big three” first MMO game companies, which made hit MMO games Asheron’s Call (D.I.C.E. “Game of the Year” ) and Lord of the Rings Online (PC Gamer Magazine “Game of the Year”). Turbine is now a division of Warner Bros.
Now Landing Party is the world’s first outdoor roleplaying game, another new category that’s never been seen before. Unlike scavenger hunt games where you walk to GPS pinpoint and stop, Monsarrat lays a 3D fantasy landscape across a real world space. You see it in augmented reality and navigate by walking through it. It’s never been done before, and is backed up by 8 patented technologies. Landing Party is available now on Android, iPhone, and XREAL AURA.
3. Makes Any Park a Theme Park
Monsarrat’s game is like a theme park in your pocket. It transforms any open space into a fantasy world. As kids we all played creative games outdoors that were pure imagination. Landing Party brings those creative games to life, using augmented reality to show an entire 3D world around you, with hundreds of 3D models of trees, rocks, creatures, buildings, and more. Then you walk through the world by walking in real life.
It’s like an escape room or themed playground without any construction required. And with Monsarrat’s 8 patented technologies you can place it anywhere. You don’t need to walk across your city to fixed locations. You can play anywhere there is room to walk: indoors, your back yard, or a local park. Because you move the game world while you play, you can fit a large mission into small real-world spaces, or work around obstacles like bushes and park benches.
4. Builds Mental Health
Some 80% of young people say that they feel isolated. It’s a global crisis of loneliness. When we’re lonely, we look to social media to feel connected, but it doesn’t work. There’s no substitute for getting outside and going for a walk, or meeting up with friends. But when we’re depressed, we don’t feel like going out, so we don’t.
Landing Party gives a video game incentive to get outdoors and walk around. Walking changes your body chemistry. It literally makes you happy just to walk. That’s good for mental health, and for physical health too as you get your steps in. The game also helps you make a new friend in the real world, not just online. Whether it’s remotely or in person, up to 10 players can play a mission together in a safe, daytime public park, with the game acting as an ice breaker or a team-building exercise. Playing a little game together breaks down barriers and helps bond people into friendship. That’s valuable. See below for more.
5. An Outdoor “Sport” for the Rest of Us
As kids, we all played creative games outdoors, but as adults, it feels like if you’re going outside, your only choice is sports. The outside world belongs to jocks. But some people find sports boring and exhausting. Others like sports but don’t have the right clothing or equipment, don’t live near a sports field, or they just don’t feel like getting sweaty.
Monsarrat’s games sit in-between video games and sports, and can draw people from both communities. For sporty people, it’s more active than sitting in a chair in your mom’s dark basement. For gamers, it’s far more creative than sports, and you don’t need to be an athlete to win, because all you do is walk around. You don’t need a sports field or any equipment, and with Monsarrat’s 8 patented technologies you can even play in a small space. Welcome to playing outdoors again.
6. A Game For Life. Your Real Life.
Most video games are a stress break, a distraction from the real world. It’s true that games can make you feel entertained, challenged, and inspired, and you could even make a new friend online. But nobody is living life to the fullest playing a video game, just like nobody is living their best life sitting idle and watching TV. At best video games are what we do to recharge. At worst we use them to avoid life. Humans are not built to sit all day.
Monsarrat’s games don’t separate you from life. They connect you to life. You walk your neighborhood breathing fresh air, seeing trees, sky, and other people. Engaging with the world opens you up to possibilities, like buying an ice cream, seeing a squirrel make a great leap, or saying hello to a passerby pushing a baby carriage. You don’t pause your life. You go out and live it, but with all the creativity, challenge, and imagination of other video games.
7. The Next Generation After Pokémon Go
Pokémon Go and other AR walking games get you outdoors and moving, seeing creatures on your phone in augmented reality. But they’re based on fixed GPS pinpoints that you walk to and stop. That’s not convenient to have to walk all over your city, and their simplistic “collecting stuff” gameplay doesn’t match most movie franchises. Harry Potter and Marvel heroes don’t spend all their time collecting stuff. Fans want roleplaying adventures instead.
Monsarrat’s games don’t make you walk to fixed locations. You play anywhere you want to. You don’t just see one creature at one pinpoint location. Instead Landing Party lays out a game world across a two-dimensional map area that you walk through, seeing hundreds of fantasy rocks, trees, creatures, buildings, items, and more, made possible by their 8 patented technologies. That supports roleplaying adventures with deep storytelling. That’s a far better match for most movie franchises, and when players get hooked on the story, and that boosts player retention and monetization. That’s the next generation after Pokémon Go.
8. A Killer App for AR Glasses
Landing Party, Monsarrat’s first game, already runs on iPhones and Android phones. Pokémon Go made $9 billion without AR/VR devices, and Landing Party does not need any special AR headset.
But, now Landing Party supports the new XREAL AURA, the wired XR glasses on Android XR. It could be a killer app for AR glasses:
- Better ads. Advertisements to sell AR glasses are usually marketed with actors statically staring into nothing or sitting on a sofa. With Landing Party, players walk around laughing and interacting with each other. That’s a better visual to sell AR glasses.
- No competition. Most apps on AR glasses also run on a TV or computer monitor. Sure, the AR glasses may be more immersive, but monitors are an established, inexpensive, easy to use devices that you can’t sit on by accident. But with Landing Party, you’re walking around outside. You can do it with the small screen on a smart phone, but if you want a wide view, you need AR glasses. There’s no substitute. That makes it an excellent use case.
“It is the best game I’ve seen at [Augmented World Expo] for sure… there’s nothing that I’ve played or even seen in the last two days here except really this that would make me want to go out and buy a pair of smart glasses. There’s nothing on the market like it.” — Marty Hails, unpaid major influencer
This gives AR device makers a strong incentive to fund and support Landing Party.
Android XR is a trademark of Google LLC.
Leadership
Monsarrat’s leaders have created new video game categories before.
Johnny Monsarrat, Founder, CEO, and CTO, previously co-created a new category of video game as founder of Turbine, one of the “big three” first MMO game companies. Warner Brothers bought Turbine for $160M, and MMO games now earn $24B a year.
Turbine’s games won two “Game the Year” D.I.C.E. awards, the “Oscars” of gaming, for Asheron’s Call and Lord of the Rings Online. Turbine’s games also include Dungeons & Dragons Online and mobile game Game of Thrones: Conquest, which earned $750M.
In technology, Johnny is an internationally award-winning artificial intelligence expert from the MIT AI Lab, MIT Media Lab, Harvard, and Brown University, who helped build the world’s first juggling robot, and was the first person to drive a robot remotely using the Internet.
In business, he is an Ivy League award-winning public speaker with an MIT MBA, a Guinness World Record and Richard Dawkins Apex Award. His consulting clients have included billionaires Penn Jillette and Cyan Banister.
Brian Sullivan, VP Games, co-invented real-time historical strategy games as co-founder of Ensemble Studios, which made Age of Empires, a $1B Microsoft game franchise. He also co-created Titan Quest. His games have sold over 25 million copies worldwide and have won countless industry awards.
He has also helped develop the game program at Northeastern University, including teaching game design courses. Previous to working in the games industry, Brian was an IT consultant for over a dozen years. He is a graduate of Carnegie-Mellon University.
Advisors include Jack Tretton, the former CEO of PlayStation, Mike Ybarra, the former President of Blizzard Entertainment, David Anderman, the former COO of Lucasfilm, and Jenna Seiden, the former VP Business Development of Niantic (Pokémon Go).
Monsarrat is headquartered in Los Angeles with an in-house development team largely based in Warsaw, Poland. Many of its team are immigrants from war-torn Ukraine into Poland.
Product: Landing Party
Game footage: our press kit our YouTube.
Launched in November 2026, Landing Party is the world’s first outdoor roleplaying game. It uses augmented reality to place an entire game world into your local park or back yard. Its 10 missions show a variety of roleplaying adventures: mazes to walk through, a shooter mission, a puzzle mission, an exploration mission, and more.
Landing Party is available for smart phones on Apple App Store and Google Play, and now it is also available on XREAL AURA wired XR glasses. Landing Party is the world’s first outdoor roleplaying game. See our vision.
Its technology, including 8 patents:
- Adapts a game mission to fit a real world space of any shape or size,
- Allows players to manually move the game around obstacles such as park benches and bushes, and
- Prevents players from cheating by walking through walls and other 3D game obstacles.
Monsarrat is already growing out Landing Party with more adventures and a roleplaying story. Next, the company will spin out its technology into a game development platform, so that other game makers can create outdoor video games.
Press and Endorsements
Endorsements
- “With foundational patents and proprietary technology, Johnny’s team is bringing outdoor gaming into major genres – action, role-playing, racing, strategy – that have long thrived on PC and console but never successfully translated outdoors.
Their vision is bold, and their execution is grounded in both technical depth and player insight. It’s with confidence that I can say Johnny and his team are leading the next evolution of outdoor gaming.”
— Jenna Seiden, former Niantic VP BusDev (Pokémon Go)
- “Johnny is the best communicator and most ‘can-do’ guy that I work with.”
— Jack Tretton, former PlayStation CEO
- “It’s the coolest thing ever, a million times better than video games, everything great about physical sports.“
— Rony Abovitz, former Magic Leap Founder / CEO
- ““I haven’t seen anything like this since Pokémon Go.” — Charlie Fink, Forbes
- “The best AR game I’ve ever seen.”— XREAL Co-Founder Peng Jin
- “It is the best game I’ve seen at the show, for sure… there’s nothing that I’ve played or even seen in the last two days here except really this that would make me want to go out and buy a pair of smart glasses. There’s nothing on the market like it.”
— Marty Hails, unpaid major influencer
- “This is the most that I’ve been impressed [at this conference].”— Kaleah Wilson, unpaid major influencer
- “Powerful and unique… It’s great. It’s very, very, very powerful. Have the Niantic folks seen this, like ‘where have you been all my life?’”
— Ted Schilowitz, former Futurist at Fox and Paramount.
Press Videos
See journalists and fans call us “the best game at the show!”:
Other Press Articles
- 2026, Dave Bradley, the GM of Pocket Gamer, the world’s #1 mobile game website, praised us in this feature article, the first article that as GM he had written personally in a year.
- Dean Takahashi, VentureBeat, Monsarrat Unveils Outdoor RPG Demo with AR Gameplay
- Alex Wawro, Tom’s Guide, I Just Saw the Future of Mobile Gaming Through AR Glasses, and It Looks Wild
Mental Health Impact
The Global Crisis of Loneliness
- Even before COVID isolation, a study by Cigna found an epidemic of loneliness, with 79% of Gen Z and 71% of Millenials saying they feel lonely.
- A Gallup poll found that 12% of Americans have no close friends, up from 3% in 1990.
- A CDC report found that 57% of U.S. teen girls felt persistently sad or hopeless in 2021, up from 36% in 2011.
Caused by Social Media
Health experts are no longer saying that “maybe” social media is a cause. The more time we spend on the Internet, the less time we’re spending in the real world with real people, and it’s just not the same. The US Surgeon General 2023 report, Our Epidemic of Loneliness and Isolation says that the time that Americans spend with friends decreased 20 hours per month, from 2003 to 2020.
We Can Help
Experts say that to fight loneliness, people should get outside more often and increase the people you come into contact with. But when you’re depressed, sitting idle on a sofa, your whole body chemistry is shut down. Of course you don’t feel like getting up and going out.
Our game can help. We give people a fun game incentive to get outside and walk around, which is good for mental and physical health. Our future game can let you meet someone new, give you a safe daytime public park to play in, and the game acts as an ice breaker and team building exercise, bonding you into being real world friends.
It’s an outdoor alternative to sports. It’s more creative than sports, and gets you moving, but doesn’t require you to be an athlete.
AR vs. VR
Virtual Reality
In Virtual Reality, your view is completely covered by a VR headset, and you’re presented with a 3D virtual world. VR devices have many pixels, a stunning resolution, which gives an “immersive” feel, like you’re really there.
There’s definitely a place for VR in entertainment, but it’s impossible for your body not to notice the truth: you’re sitting idle in a chair, in a dark basement, and can’t even see your mom when she comes down to bring you cookies. It’s graphically spectacular, but incredibly isolating.
Augmented Reality: Phone
In augmented reality, you don’t need to buy a headset. Our games just run on your phone. Check out some people who called it the “best innovation at the show” at Augmented World Expo.
Now, it’s true that your phone has less resolution (fewer pixels) than a VR headset, and obviously graphics quality is important to video games. But it’s not like graphics resolution is the only or even the most important factor in games. What about gameplay, player interaction, and storytelling?
Our games don’t separate you from life. They connect you to life. They also have immersion, but of a kind that’s better than VR: you’re walking in the real world! Wow, it feels really real that you’re surrounded by sunlight, open sky, trees, grass, and birds. You could pet a stranger’s dog, buy your mom a gift, take photos of the sunset, or make a friend who could change your life. Your real life.
There’s nothing wrong with VR. Just don’t tell us that AR is inferior. In fact, even though AR is a newer technology, Pokémon Go and other AR walking games have already earned $10 billion, not to mention all other AR apps. VR apps don’t earn as much.
Augmented Reality: Glasses
You don’t need AR glasses to play our game, but Landing Party is now available on XREAL AURA wired XR glasses, on Android XR! See video.
XREAL co-founder PJ Jin called us “the best AR game I’ve ever seen.”
Android XR is a trademark of Google LLC.
Branding
See the Monsarrat and Landing Party logos in our online media folder.
Our taglines are:
- Can you come out to play?
- We turn parks into theme parks.
- Playing is a walk in the park.
- Games for life. Your real life.
- Most video games separate you from life. Our games connect you to life.
Fun Facts
Founder Johnny Monsarrat
- He previously built robots, including work at the MIT Media Lab and MIT AI Lab for Rodney Brooks, founder of iRobot, which invented the Roomba vacuum cleaner robot. Johnny helped build the world’s first juggling robot, and was the first to drive a robot remotely over the Internet.
- He went to MIT at the age of 16 and played the MIT Beaver, the school mascot, both while getting his BA and MBA. He likens his experience to the Val Kilmer film, Real Genius (1985).
- He is an Ivy League award-winning international keynote speaker, best known for stunts like getting his audience to toss around beach balls.
- Before the Human Genome Project, he was part of a team that sequenced the DNA of bacteria, including Staphylococcus aureus, which causes staph infections like MRSA.
Other Facts
- To showcase how our games get you outside and moving, we made nearly 50 stunt videos, pretending to show our game to sharks and monkeys, and taking over Niagara falls and riding a tank. (Do not attempt. Stunts by professionals.)
- Emmy-award winning filmmaker Sam Krueger is making a documentary on Monsarrat, and has done so since our very beginning. Sam was once a stuntman for James Franco, and has worked on 3 films that won Academy Awards.
- The team once got to visit the BBC TV shooting set of Doctor Who and showed an AR game demo to showrunner Steven Moffat and some actors.
- Johnny once took the game backstage at Cirque du Soleil and got a circus performer, a soccer expert, to shoot a stunt video with the game.
- Our videos include an investor pitch with sock puppets, and an investor pitch as a rock song.
- Our team is based in Poland, and many of our team have immigrated into Poland from Belarus or Ukraine, and their families have been caught up in Russia’s invasion of Ukraine.
Contact
See our frequently asked questions.
We are now seeking business partnerships and fundraising our next round to build out a full game and go to launch.
For questions, interviews, or with speaker opportunities, contact us!












