Some 60% of Americans say that they’re lonely, according to a January 2020 survey by Cigna. Online relationships just aren’t fulfilling for humans evolved to want real contact, with real people.
Pokémon Go made a good start. It earned $4 billion by getting you outside and walking around. But it just didn’t connect people.
The game bounced back later, but in its initial launch, Pokémon Go lost 80% of players in 2 months, because it was:
- Boring, with a shallow storyline, repetitive content, and only one way to play,
- Undirected, with no reason to go North vs. South,
- Non-social, with no real way to interact with friends or meet new people,
- Isolating, where players feel alone, not part of a global web of big competing factions,
- Lackluster, with its poor augmented reality technology that most users just turned off, and
- Transient, where nothing is permanent, so players can’t express themselves, making a mark on the world.
Big Movement Gaming
Monsarrat solves this with a new type of mobile AR game technology, based on multiple patent applications. We call it Big Movement Gaming because:
- Like massively multiplayer online games, players can play solo, but they can also join big movements of competing factions, rising up in the hierarchy to boss other players around,
- Like AR games, they move big, exploring the game world by moving through the real world, looking through their smart phones, meeting real people and making friends,
- And it’s a big new movement in videogame technology!
Our technology retains players better, monetizes them better, and is far more dynamic for esports and live video streaming than somebody just sitting at a desk. Group hierarchies help players socialize and give each other more to do. Users can add their own game world content, participate in scavenger hunts, and follow clue paths that take them all over town.
Our first game is based on a secret multi-billion dollar TV / movie franchise.
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