Johnny Monsarrat, CEO, Chairman
In 1994, Johnny invented the Massively Multiplayer Online Roleplaying Game (MMO), now a $20 billion industry, as Founder, CEO, CTO of Turbine, which won two videogame “Oscars” and was acquired by Warner Brothers for $160 million. He is an internationally award-winning artificial intelligence inventor from the MIT AI Lab, MIT Media Lab, Harvard, and Brown University. He is also a Guinness World Record and Richard Dawkins Apex Award businessman, and Ivy League award-winning public speaker with an MIT MBA.
Johnny has led transformative change for Richard Dawkins, Penn Jillette, billionaire Cyan Banister, former billionaire Caren Forbes, a former two-term White House staffer, and the #2 exec at Citigroup. He was the first person to drive a robot remotely over the Internet.
Brian Sullivan, EVP
Brian is an award winning game designer and serial entrepreneur. He has cofounded two game companies and co-created Age of Empires, one of the best-selling videogame franchises of all time, and Titan Quest. His games have sold over 25 million copies worldwide with revenues of $1 billion and have won countless industry awards. He has also helped develop the game program at Northeastern University, including teaching game design courses. Previous to working in the games industry, Brian was an IT consultant for over a dozen years. He is a graduate of Carnegie-Mellon University.
John Lindemuth, VP Art
John was Turbine’s Director of Art for a decade, , both before and after it became a division of Warner Brothers. He managed 60 artists and multiple projects, including graphic design for all products including games based on Game of Thrones, Batman, Lord of the Rings, and Dungeons & Dragons. For Lord of the Rings Online alone his team built more than 8,000 animations.
He has made massively multiplayer online games and mobile games for more than 20 years, starting at Sierra Online with games Middle Earth Online and Quest for Glory V: Dragon Fire, and worked on films including Pixar’s Monsters Inc. He has spoken on several animation panels and provided educational graphics for Collier’s Encyclopedia and the majority of graphics in Production Pipeline Fundamentals for Film and Games, a top selling text book now taught at top animation schools. He is a graduate of the famous Joe Kubert School of cartoon and graphic art with experience from key framing to motion capture.
Jay Piette, QA Director
Jay has more than 20 years’ experience in managing software engineering and quality assurance teams, from the Discovery Channel, Electronic Arts, and with 13 years at Turbine as the Director of Quality Assurance and Localization. There he worked both on MMOs and mobile games, including Batman: Arkham Underworld. He won the Leader of the Year Award at Turbine in 2004.
Aaron Schrader, VP Production Operations
Aaron has more than 15 years of experience in planning, developing, and implementing state of the art technical solutions. This included as Manager of Production Operations at Turbine / Warner Brothers for 5 years, where he oversaw daily administration, QA, and production environments on all games.
These environments incorporated multiple online entertainment products, dynamic websites, E-commerce, and authentication architecture that drive revenue for WB Game. He has also managed large teams at TripAdvisor and Athenahealth. He has a bachelor’s in business administration from Western Governors University.
Craig Alexander, Board Member
Craig is the Senior Vice President of Production & Digital Studio for Global Product at Pearson, the world’s largest education company, with over 35,000 employees in more than 70 countries. There he is accountable for the successful end-to-end production of our Higher Education courseware across all formats and product models including print, eText, rich media, current generation supplemental, and next generation digital including AR/VR, as well as oversight of Pearson rights & permissions, and global content solutions.
Previously, he managed videogames for more than 20 years as Vice President of Product Development at Warner Brothers / Turbine, Vice President and General Manager at Activision, Vice President of Production at Electronic Arts, and General Manager at Sierra Online.
Kate Edwards, Advisor
Kate Edwards has 30+ years’ experience as a private sector geographer, cartographer, and geopolitical and cultural strategist. She pioneered the field of digital content “culturalization” to identify geopolitical and cultural risks and opportunities in corporate products and services, first as Microsoft’s geopolitical strategist and now as an independent consultant at her company, Geogrify.
She was Executive Director of the International Game Developers Association from 2012 to 2017. During her time at Microsoft and since, she’s worked on many game franchises, including Halo, Fable, Age of Empires, Dragon Age, Modern Warfare, Mass Effect and many others. She’s also the founder of the IGDA’s Localization SIG and co-organizer of the former Localization Summit at GDC. Kate has been a columnist for MultiLingual Computing magazine since 2005 and she plans to publish a culturalization handbook for game developers in 2018.
Mike Festa, Advisor
Mike Festa is the Director of Wayfair Next at Wayfair, bringing millions of products into the third dimension for use in photo-realistic renderings, virtual reality and augmented reality experiences.
In 2016 he won Emerging Executive of the Year from MassTLC and was one of BostInno’s 50 on Fire.
He is President of the Boston VR/AR Association and was Founder of mobile game maker Wise Owl Games.
Les Nelken, Advisor
Les Nelken is a game industry veteran working in game development since 1994, and now Assistant Professor, Game Design & Interactive Media at Fitchburg State University. In his work at WorldTribe Media, 38 Studios, Demiurge Studios, Blue Fang Games, Hardwired Games, and Turbine he designed and produced games in a wide range of types: massively multiplayer online games, first person shooters, casual games, virtual worlds, and mobile games. He is a licensed architect and Organizing Committee Board Member of Boston Post Mortem, Boston’s videogame developer community. He has an MA in Architecture from the University of Colorado, Denver, and a BA from Brandeis University.
Henrik Strandberg, Advisor
Over thirty years in the gaming industry, Henrik has been intimately involved in all aspects of game publishing and business development, as well as design, production, and technology development, particularly around games-as-a-service technologies. He has been Director of Free-to-Play at Sega, Executive Producer at Atari, and Executive Producer at Turbine, where he worked for six years.
Most recently, he worked at Harmonix as Product Management Director for Rock Band VR, a fresh and innovative new take on an evergreen video game franchise, rebuilt from the ground up for a cutting edge new technology platform.
John Taylor, Advisor
John Taylor has more than 35 years’ experience in videogames. He co-founded Kesmai, the first commercial online gaming company in the world. He’s held senior executive positions at General Electric, News Corporation, Video Gaming Technologies, and Electronic Arts, and was honored with the 2011 Online Game Legend Award by the Online Game Developers Conference, which recognizes the career and achievements of an individual who has made an impact on the craft of online game development.
He has overseen numerous popular videogame titles, including “Island of Kesmai,” “Godzilla Online,” “Starship Troopers,” “Aliens Online,” “MultiPlayer BattleTech,” and “Air Warrior,” a first-of-its kind, multiplayer flight simulation game with a graphical interface. He developed the original Aries online game platform, the third generation of which powers EA’s Sims Online, and Omega, a massively multi-player (MMO) online gaming platform.
Most recently he was the CEO/Co-Founder of Castle Hill Gaming, developer and distributor of next generation Casino games to the Native American market.