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Forget online gaming

The new videogaming isn’t an alienating, separating break from life. It is life. It is the serendipity of millions of people who want to engage with each other, live and in person.

Monsarrat takes the best concepts from Pokemon Go (about to earn $1 billion) and World of Warcraft type games (a $20 billion annual market) with a map-driven, graphics rich technology. We don't just create a magical videogame world where anything can happen. We place that world into daily life, all around you.

You move big through the real world making real friends. You join big movements of players fighting for dominance. It's a big new movement in gameplay.

This is Big Movement Gaming.

Play for Years

Pokemon Go got people walking outdoors but lost 80% of users in two months. Other games last longer. Big movement gameplay has both the longevity of Massively Multiplayer Online Games and the real world, augmented reality play of Pokémon Go.

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From the Inventor of MMOs

From some of the individuals whose first company, Turbine, brought you titles like these...

Lord of the Rings Online
Game of Thones: Conquest
Batman: Arkham Underworld
Dungeons & Dragons Online
Asheron's Call
Asheron's Call 2: Legions
Lord of the Rings: Mines of Moria
Asheron's Call: Fallen Kings
Asheron's Call: Throne of Destiny
Asheron's Call: Dark Majesty

We're getting the band back together! In 1994, Johnny Monsarrat and others invented MMO gaming at Turbine, Inc., which grew to 500 people and is now a division of Warner Brothers. Now at this new, separate company, Monsarrat, Inc., Johnny and many ex-Turbine staff have invented Big Movement Gaming.

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