First game is secret, but based on one of these multi-billion dollar franchises.
This is Gaming Now
Physical. Social. Local. Global.
The new videogames don't separate you from life. They are life. They are millions of people who want to play, live and in person in the real world.
Pokémon Go earned $2 billion by getting people to walk. We add community to augmented reality gaming with our experience pioneering MMO gaming as former staff of Turbine, which made Asheron's Call, Dungeons & Dragons Online, and Lord of the Rings Online.
First we'll launch a Big Movement Gaming, a platform for AR experiences, and then an AR mobile game to prove the platform, based on a multi-billion dollar TV / movie franchise.
With Big Movement Gaming, players walk and run in the real world, which is great for live video streaming and eSports, a "reality TV" level of content.
You move big through the real world making friends. You join big movements of players fighting for global control.
This is Big Movement Gaming.
From the World's Best Qualified Team
to Surpass Pokémon Go
Founder/CEO of Turbine, a $160 million Warner Bros. acquisition. Invented MMO gaming, now a $20 billion industry.
Co-creator of Age of Empires, Titan Quest, whose games have sold 25 million copies, earning $1 billion worldwide.
Dozens of Big Movers
World class MMO and mobile games makers, including advisor Kate Edwards, former head of the International Game Developers Association.
Nordic Game, Sweden
VRTO Expo, Canada
Miami VR Expo, Miami
Digital Hollywood, Panel Moderator, Los Angeles
AR in Motion, Boston Postmortem, Augmented World Expo, Casual Connect, Consumer Electronics Show, Keiretsu Forum
"Johnny gives the best analysis of how augmented reality games will impact us in our real world. His experience in gaming and his energy engages an audience to participate and learn like no other. I've never seen a crowd react with such energy at AWE before."
-Track Moderator, Augmented World Expo
Play for Years
Pokémon Go flew high but crashed quickly. Big movement games last longer, combining the longevity of Massively Multiplayer Online Games with the real world, social, exploration play of Augmented Reality.